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How do shared games shape the future of storytelling? Together with asses.masses creators Milton Lim and Laurel Green, we will explore our crucial roles as game designers for critical systems. Learn more about how cooperative games impact how we live, work, and build communities. Foster collaborative storytelling and scaffold emergent roleplay through hands-on prototyping.
Milton and Laurel will share insights from their solo and shared projects – live experiences across a variety of mediums designed to provoke active decision-making, hold space for conflict and inspire collective leadership.
No previous game design background, technical knowledge, or performance creation experience is required to fully participate. All are welcome!
This workshop takes place within the installation space of Conflictorium. Learn more about the Conflictorium exhibition.
Milton Lim (he/him) is a digital media artist, game designer, and performance creator based in Vancouver, Canada. His research-based practice entwines publicly available data, interactive digital media, and gameful performance to create speculative visions and candid articulations of social capital. This line of inquiry aims to reconsider our repertoires of knowledge aggregation and political intervention in the contemporary context of big data and algorithmic culture. Milton holds a BFA (Hons.) in theatre performance and psychology from Simon Fraser University. His work has been presented across Canada, and internationally in the US, Argentina, the UK, Hong Kong, Singapore, and Australia. He is a co-artistic director of Hong Kong Exile, an artistic associate with Theatre Conspiracy, a founding member of Synectic Assembly – an Artificial Intelligence focused art collective, and an Artistic-Leader-in-Residence at the National Theatre School of Canada. Learn more at miltonlim.com
Laurel Green (she/her) is a dramaturg, artistic producer and interdisciplinary collaborator for new work that bridges participatory performance, game design and community activation – from video games for the stage to participatory gardening installations, tabletop role-playing games for artsworkers, and burial rituals for deceased technology. She is a core artist, show operator, and the touring producer for asses.masses. With a background in new play development and artistic leadership, she has worked extensively with artists, festivals, and companies in Canada and internationally. Laurel is currently undertaking her Ph.D at York University where her research-creation project exploring gameful performance as a tool for social transformation, civic engagement, and future worldbuilding is supported by Connected Minds and Sensorium: Centre for Digital Arts and Technology. Learn more about her work at laurel-green.com.